Eikonium Studio

Explain any phenomenon you can see.

A dropped ball and a thrown one land together. The far seat on the carousel feels faster. Describe what you saw in plain language and Studio stages the physics behind it: the setup, the prediction, the knobs, the payoff. The physics itself is never generated; your phenomenon runs on the same verified solvers as every sim in the library.

Open Studio →
01 · Describe
Say what you saw

A hunter aims at a monkey that lets go. Two coins leave the table and land at once. You describe the phenomenon; Studio finds the false belief hiding inside it. That is the whole input.

02 · Validate
The gauntlet runs

Every generated draft is audited automatically: conservation checks, a test that the outcome can actually surprise someone, and a staging check that the scene will read coherently. A draft that breaks physics never reaches you.

03 · Run
Watch it explained

The moment a draft clears the gauntlet it is a live sim: commit your prediction, run the honest physics, turn the knobs until the phenomenon gives up its rule. No queue, no waiting.

AI writes the scenario. It never touches the physics.

Studio fills the same scenario layer a hand-authored sim uses: story, staging, prediction, knobs. The solvers underneath are hand-built, tested, and shared by every sim in the library. A generated scenario cannot bend them, which is exactly why no sign-off queue is needed: the physics is correct by construction, and the gauntlet rejects anything that is not.